What Bezi can and cannot know about a project
It’s important to know this, as it informs what Bezi is best-suited to help with.- What Bezi can index / know
- What Bezi cannot index / know
/Assets
- Scripts (Monobehaviours, Scriptable Objects)
- Materials, Models, InputActions, Render Pipelines, etc.
- Scenes, Prefabs (in Edit AND Play Mode)
- Hierarchy
- Components, Variables
- All Unity packages
- External packages and folders can be enabled on request
- Rules
- Pages
- Pins
- History of the active thread
- Unity docs
- Stack Overflow, etc.
Indexing process
Track the project’s index status in the Asset sync panel. The panel is located in the bottom right toolbar. Before opening the asset sync panel, confirm Bezi and the Unity project are connected.Sync in-progress
When indexing is in progress, you’ll see a list of project assets, packages, etc. in the queue. Status icons update in real-time so you can track progress.Asset sync panel icons
Asset sync panel icons
There are a few different icons you’ll see in the Asset Sync queue that indicate an asset’s indexing status.
- - asset is in the process of indexing
- - asset has been successfully indexed
- - asset is taking a long time to sync, click the
refreshicon in the top right of the Asset sync panel to restart the sync for it - - asset was not indexed (see the Error tab)
Sync completed
When Asset sync has indexed everything, the panel will say “asset sync queue is empty”. To confirm the project is successfully synced, open the Error tab in the Asset sync panel. If there are no errors, you’re ready to prompt Bezi!What if there are issues indexing my project?
- Review the errors in the Asset sync panel’s Error tab
- Return to the Asset sync panel
- Click the
refreshicon in the top right of the Asset sync panel to force an update
- Quit the Bezi app, reopen it, and click the
refreshicon in the Asset sync panel - Uninstall Bezi’s Unity plugin, reinstall it, and click the
refreshicon in the Asset sync panel