Learn about Bezi’s Agent Mode, what’s possible with it, and how it differs from Ask Mode.
Keep
or Keep All
buttonUndo
or Undo All
button
Undo
or Undo All
button, ideally as soon as you decide you don’t want them implementedKeep
or Undo
option, it’s been created and is viewable in Unity. This is what happens if you select either option:
Keep
/ Keep All
: this will not change anything, the script already exists in Unity and will stay as-isUndo
/ Undo All
: this will remove any Bezi changes, either deleting new files created or reverting any changes made to an existing fileRestore Checkpoint
button to go back to a specific conclusive state, identified by a Bezi response. This is a great “last ditch” option if you fear that there have been not-easily-reversible changes made to a project when in Agent Mode.
For example, if you go down a rabbit hole working on a particular mechanic, only to get feedback that your second iteration is the right direction; you can restore to that response and continue to iterate from there.