Current app version: 1.9.0Current Unity plugin version: 0.42.1

Download Unity plugin v0.42.1

08/20/2025
We want your feedback! We’re committed to making Bezi as lightweight as possible and to not impact game developer’s workflows or testing performance.
After this update, do you notice any performance difference in your project’s compile times, time to enter play mode, or general performance inside of Unity? If you do, can you share the before + after?
Usability improvements:
  • Bezi <> Unity connection: improve reliability of the connection and shows clearer warning if a response cant be submitted / continue because Unity has become disconnected (usually due to a domain reload or being in Play Mode)
  • Agent Mode - Restore Checkpoint: now easier to restore checkpoints to any point in a thread, changes made in Agent Mode will be correctly restored, UI will accurately reflect which messages have been reverted, files created during the time can be removed, and more
  • Enhanced Code Intelligence (ECI): reducing the “Inactive” status many of you have reported by improving ECI’s project auto-connect (Bezi now generates a .NET solution file for your Unity project using robust, built-in Unity methods)
  • Long threads performance: faster rendering for threads with lots of code edits
General health:
  • Project sync performance: increased Bezi’s servers abilities to adapt to traffic changes and efficiently index project assets
  • More bug fixes and polish!
08/14/2025
Bug fix:
  • A bug in one of the libraries we use caused a “grey screen crash” situation. This hotfix resolves it.
08/12/2025
Usability improvements:
  • Improved the load and response time for longer threads!
General health:
  • Improved our server’s ability to handle for asset indexing traffic to proactively prevent slowdowns. More identifiable speed improvements will come in the next few weeks!
Other fun:
  • We’ve updated Bezi’s branding! Keep an eye out for the new Bezi bud showing up in the app, docs, discord, and more :)
08/05/2025
Usability improvements:
  • Added credit overages options for paid plans: if you’re on a paid plan (pro, advanced, or business) and have reached your credit limit, you can buy extra credits to continue working in bezi for the rest of the current subscription period
  • Added a Continue button and information when responses reach their tool call limits
  • Updated Agent/Ask Mode toggle to improve visibility
General health:
  • Fixed several bugs that made Bezi return errors or stop streaming responses/show retry buttons that wouldn’t successfully retry
  • Fixed a bug where Project Rules list items aren’t clickable on Windows
  • Added ability to deactivate Enhanced Code Intelligence for when it uses too much memory w/ larger projects
07/29/2025
Now introducing…
  • Project Rules! Define project-wide rules for Bezi to follow. Set the code syntax, how to navigate your project’s files, game design patterns, and other project-specific context, instructions, etc. you want Bezi to follow
  • Enhanced Code Intelligence: Turn this on to enable Bezi to find errors and warnings in your codebase on its own! Bezi hooks into the OmniSharp language server to catch errors in the code it writes or help you fix existing errors in your own code
Usability improvements:
  • Restructured our database to enable a lot of long-term improvements.
    • One in this release is better in-thread memory! Bezi has better ability to recall past messages and context gathering steps, resulting in better accuracy in short and medium length threads
    • Long threads are still not the recommended way to use Bezi. We suggest starting new threads as you change tasks
  • Bezi can search your project with multiple methods simultaneously, to gather the context needed to generate a response faster
General health:
  • New sidebar design: Where you access past threads and the Project Rules page
  • More informative messages re: which files, classes, or GameObjects Bezi’s searching for
  • Tons more bug fixes and polish!
07/21/2025
Between release bug fix:Addressed an issue where, upon opening Bezi, select users would only see a grey screen and couldnt use the app.
07/15/2025
Usability improvements:
  • 5x performance increase for the tool used to search keywords in files
  • Improvements to file search to minimize hallucinations
General health:Agent Mode updates and bug fixes:
  • Keeping / Undoing changes won’t override previous decisions
  • Keeping / Undoing changes only shows updates to pending changes
  • Restoring Checkpoints will correctly restore all relevant file changes, not just the latest ones
  • Bezi can read any asset file’s contents (still not allowed to modify any asset files in case of hallucination)
  • Improved speed of Keeping / Undoing changes
  • Diffs in the Asset Drawer now show only pending and kept changes, omitting any undone changes
UI updates to Canvas and Agent Mode:
  • Sliders now stay within bounds
  • Canvas search with cmd/ctrl+F scrolls to the search results items
07/08/2025
New tool:
  • Added the Grep Tool, which can find specific keywords within files (i.e. function names and lines / files where the functions are used)
07/01/2025
Time-sensitive bug fix: If you select the Restore Checkpointbutton in Bezi now, it will revert all changes made by Bezi after that point
  • Addressed an issue where multiple edits made to the same file by Agent Mode wouldn’t fully restore with a checkpoint
06/26/2025
Subscription tiers and management:Usability improvements:
  • Added the ability to pause the Bezi plugin in Unity!
06/17/2025
Today’s release includes fixes for some critical issues that severely degraded user experience. If you noticed inconsistencies in Bezi’s referencing existing files or recreating things that were already in the project, please update your app/plugin and give it another go!New functionality:
  • Added a new search tool to improve Bezi’s ability to find specific scripts by path
  • Added fuzzy search for @ mentions
    • Allows searching with misspellings
    • Improved lookup speed
Usability improvements:
  • Fixed inconsistencies with Bezi’s locating relevant files (based on description, etc)
  • Fixed prompts disappearing when entering play mode
  • Fixed prompts editing in the middle of the sentence in the Edit view
  • Fixed very long files failing to fully generate
  • Fixed partial responses completely failing when an internal error occurs
General health:
  • Updated restore logic for Agent Mode to allow restoring to the top of the thread
  • Increased the number of tools AI can use to 20 per prompt
06/10/2025
Introducing, Agent Mode in beta!
  • Bezi can now create and modify code, directly in your Unity project
  • View code diffs in the response or in the full context of the script with Canvas
  • All proposed code changes are viewable / testable in Unity before deciding to Keep or Undo them, but must be Kept by you to save
  • Rejecting proposed code changes removes only Bezi-generated code from it’s memory
  • New asset drawer to track all files that Agent Mode has edited and Keep / Undo all changes at once
Usability improvements:
  • App UI updates
    • changed the padding and spacing of the input container
    • updated color of the ‘send’ button
    • updated colors for the file reference tags to have better hierarchy
General health:
  • Huge performance improvements to eliminate Bezi freezing when syncing very large projects
06/03/2025
This release is a little light because the team is working on Agent Mode, the ability for Bezi to implement approved changes on your behalf. Agent Mode will only apply to code - i.e. Bezi will be able edit and apply code changes, which you can decide to Keep or Undo - to start. It will be released in beta shortly, as we’d like everyone’s feedback but it should be treated with caution to start (as with all new functionality).Usability improvements:
  • Updated Unity 6 docs in Bezi context, to help Bezi deliver quality responses for all supported versions
  • Method to increase credit limits if you run out of Pro credits before the month is up (Bezi team does this)
  • New method to “Reload” system if you see a “failed to iterate over archive” error when installing Unity Plugin on a Mac
General health:
  • Switched core model to Claude 4
  • Improvements to system prompt language
05/20/2025
Introducing, Canvas!Canvas allows you to view a Bezi response and the code file side-by-side in the Bezi app. It also provides a bigger window for reviewing a code file (opposed to having to scroll through a small window)Usability improvements:
  • Fixes to some very long responses abruptly ending
  • Bezi preserves unsubmitted prompts if Unity disconnects
  • Asset sync panel shows more real-time updates on asset’s sync status
  • Increased search speed for assets and game objects in @ mention
General health:
  • Fixes to Unity package recognition issues
  • Unity Plugin is available for download from docs.bezi.com if you’re unable to install via the Bezi app
05/13/2025
Usability improvements:
  • Updated Bezi’s memory and output to prevent longer scripts getting cutoff
  • Faster search for assets and gameobjects within Bezi
  • Bezi can respond in the language it’s prompted in
  • Long text wrapping (console errors, exception messages, etc.) improvements
  • Spaces in a search query work as expected now!
  • Added progress bar in the Asset Sync panel so it’s easy to see what % of your project has been indexed
General health:
  • Bezi can work with Photon networking library now!
  • WebSocket connection error fixes that occasionally impacted Unity performance when Bezi was not running
  • New flow to help install Bezi’s Unity plugin with protected directories (prev. users saw a “Failed to install plugin” popup with no way to fix)
05/06/2025
Bezi access and usage-based trial/subscriptions:
  • Ability to sign-up directly from our website! No more waitlist!
  • Credits system for trial (100) and subscription (500 /mo)
  • Updated Account Settings to track credit usage
Usability improvements:
  • Asset sync performance improvements
  • Ability to log out from the Bezi app
General health:
  • A lot of quality-of-life improvements and polish in the Bezi app
    • Header spacing for long thread titles
    • Fitting and scrollable mention containers
  • Major updates to our product documentation
04/24/2025
Usability improvements:
  • Update Bezi’s Unity plugin to resolve time-out issues that were externally showing as websocket errors
General health:
  • Quality of life improvements to asset search in the Bezi app
04/22/2025
Usability improvements:
  • Fixed several issues with Bezi plugin in Unity impacting performance when the Bezi app isn’t running
  • Fixed material serialization issues impacting Unity performance when Bezi app is running
  • UI updates to search results in prompts and mentions with @ tagging
  • Collapsed option for large code blocks
  • Asset search results in gathered context will select assets and gameobjects in Unity on click
04/17/2025
Usability improvements:
  • Prompt suggestions for best uses of bezi
  • Ability to pin assets in your Unity project in prompts
  • Updated the “new thread” page with clearer setup instructions
General health:
  • Several bug fixes for context gathering and response errors
03/21/2025
Usability improvements:
  • New Thread prompt suggestion improvements
  • Fixed assets sync issues on Windows machines
  • Improved assets sync speed for all machines
03/18/2025
Usability improvements:
  • Help button in the bottom bar that links to product documentation
  • Context-drive prompt suggestion improvements
  • Smoother rendering of responses
  • UI polish for prompt mentions
General health:
  • Addressed issues around some responses not fully saving
  • Addressed search result link issues
  • More fast-follow polish and bug fixes from last week’s release!
03/14/2025
Core capabilities:
  • Major improvements to Bezi’s ability to understand your Unity project and use that context in responses
  • We’ve disabled Bezi’s ability to attach scripts and generate Unity actions on your behalf. These capabilities will come back once they meet our accuracy and reliability standards!
Usability improvements:
  • Asset sync UI has been refreshed to better display progress and any errors it encounters
  • Better warnings when you are prompting during play mode or if the Bezi Unity package is out of date
  • New experience for creating new threads, complete with starter prompts to help you start seeing value from Bezi
  • Smoother text streaming
  • Context on what information Bezi is gathering to generate a response
General health:
  • Many more bug fixes and improvements!
03/13/2025
Bezi product update - moving into beta!Excited to share that Bezi is moving into beta! The beta phase is focused on deep context of your Unity project. Using this context, Bezi can be queried to identify and propose fixes for console errors, answer questions about project contents and packages, and even teach you how to implement unfamiliar mechanics.During our alpha, we learned a lot from testers (you!) about what’s needed in order to reduce the noise and repeatable work in game development. This helped us prioritize the right things to build in our beta - and it all starts with strong context of your project.Heading into our beta (which starts today!) we invested a lot of effort into making sure Bezi has this complete context of your project. This context is the first step and we will add more capabilities powered by the context.We’ve learned that, above all, game dev tools need to be accurate and reliable in order to make the workflow more efficient. We hold Bezi to a high standard for both and will only ship new capabilities that meet this bar. During alpha it was clear there were issues with the script attaching and action creation capabilities. As a result, script attaching and action creation will be temporarily disabled in Bezi. They’ll be re-implemented as soon as they are reliable and accurate enough to support game development!
03/06/2025
No release this week! The team is heads-down on stability and bug fixes for the new agentic workflow - release will resume next Thursday.
02/27/2025
Asset Sync package support:
  • Bezi’s now able to sync and reference Unity project packages and use them to inform responses! For example, if you have a TextMeshPro package installed in your Unity project, Bezi can write scripts that reference it
Usability improvements:
  • You can manually add a Unity project you want to connect in Bezi! Select the “Add project” button at the bottom of the Project Picker dropdown
  • Code rendering is faster
  • Improved speed of AI responses
General health:
  • Various bug fixes
02/20/2025
No release this week, the team is heads-down on a big stability push. Weekly releases will resume next Thursday
02/13/2025
Asset sync speed:
  • projects up to 20GB sync 4x faster
New features:
  • You can use Bezi to create and assign tags in Unity’s tag system
  • You can create 2D and 3D physical materials
  • You can search/add a Unity project you want to connect with via Bezi’s Unity Project Selector (see “Add project” in dropdown), no need to rely on Unity Hub!
General health:
  • Various bug fixes and improvements to response accuracy
02/06/2025
Bezi’s Unity plugin is now installed locally per Unity project. Please uninstall the existing Unity plugin, then follow app instructions to install the new pluginImprovements to Unity asset sync flow in Bezi:
  • Improved stability - bug fixes to address accidental errors, more file types are able to sync
  • Faster synching
  • Improved error reporting - Bezi will give you more specifics about what isn’t syncing
UI updates:
  • Improved look and feel of Bezi’s interface
  • Typography updates for better readability
New features:
  • Pinning selections from Unity for better prompt context setting
  • Prompt response feedback buttons (thumbs up/down to improve prompt response)
General health:
  • Unity plugin is now installed locally per Unity project
  • Mac app installation improvements
  • Various bug fixes
01/31/2025
  • Improvements to asset sync and error reporting
  • Bezi can generate and apply materials
  • Bezi can update a variety of Unity built in components
  • Stability improvements to the mac app
  • UI updates: actions accept states are now ordered, but non-blocking