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Bezi is a game development assistant. Its custom engine integration enables complete, real-time project context (scripts, scenes, prefabs, assets, packages and more), and is used to help plan work and then implement the work in-engine. Bezi’s hub connects to and centralizes the Unity projects, data sources, files, and other shared or individual artifacts. It provides a source of truth for teams and the individuals on them, to keep output consistent and eliminate the redundant, menial work. Together, Bezi’s assistant and platform help you get work done - build features, fix bugs, implement UI - keeping it aligned to your team’s standards and compounding each person’s work.

What you can do

Share your spec or just what you want in plain language. Bezi will help you flesh out the idea, plan the implementation, and execute it directly in Unity - tailored to work with the existing architecture and best practices.See Rapid Prototyping for more details.
Bezi handles the tedious work and set-up for UI. Give it a screenshot or Figma file and assets, and it will implement and verify its visual output.See create UI for more details.See create UI for more details.
Describe the animation you want, and Bezi builds it. Create new Animator Controllers, states, parameters, layers, and wire up Mecanim BlendTrees and transition logic so characters blend smoothly between movement states.For cinematics and scripted sequences, Bezi builds Timeline tracks and clips directly, and connects both systems into your existing gameplay scripts so the right parameter changes at the right moment.
Describe the symptom or paste an error. Bezi will parse through all your sources to diagnose issues across scenes and systems and implement a fix.
Describe the scope to Bezi; complete code refactor, asset re-organization and implementations, etc.. It will plan the approach, break it into chunks, implement it for you, and keep your architecture intact.
Ragdoll setup, batch asset changes, level layouts, and more. Bezi will build procedural workflows and tools to handle your most tedious tasks.
Store GDDs, feature specs, and coding standards in Shared Pages. Every team member and every Bezi agent response draws from the same source.
Introduce new hires to a project that already knows itself and can teach them how to build in it. They learn as they work and have instant access to all important docs in the Team Workspace.
Bezi writes EditMode and PlayMode tests for your code, runs them inside the Unity Test Runner, and reads back real pass/fail results with error messages and stack traces.Ask it to get a suite passing and Bezi will iterate on its own: run tests, fix what’s broken, rerun to confirm - continuing until everything’s green, while you work on something else. 

How it works

Bezi runs as a Unity Editor plugin. Requests go through a custom TypeScript execution layer; Bezi does not use an MCP connection to execute changes in Unity. Changes are correctly sequenced, validated against your live project state, and applied step by step. See Bezi Actions for the full picture.

Security

We invest heavily in IP security. Your source code, assets, and game data are never used to train AI models. Review our Security program or email security@bezi.com with questions.