What you can do
Prototype and build features that work, without
Prototype and build features that work, without
Share your spec or just what you want in plain language. Bezi will help you flesh out the idea, plan the implementation, and execute it directly in Unity - tailored to work with the existing architecture and best practices.See Rapid Prototyping for more details.
Figma > UI
Figma > UI
Build animation systems: Animator Controller, Mecanim BlendTrees, Timelines
Build animation systems: Animator Controller, Mecanim BlendTrees, Timelines
Describe the animation you want, and Bezi builds it. Create new Animator Controllers, states, parameters, layers, and wire up Mecanim BlendTrees and transition logic so characters blend smoothly between movement states.For cinematics and scripted sequences, Bezi builds Timeline tracks and clips directly, and connects both systems into your existing gameplay scripts so the right parameter changes at the right moment.
Debug and optimize
Debug and optimize
Describe the symptom or paste an error. Bezi will parse through all your sources to diagnose issues across scenes and systems and implement a fix.
Refactor without risk
Refactor without risk
Describe the scope to Bezi; complete code refactor, asset re-organization and implementations, etc.. It will plan the approach, break it into chunks, implement it for you, and keep your architecture intact.
Automate pipelines and internal tool creation
Automate pipelines and internal tool creation
Ragdoll setup, batch asset changes, level layouts, and more. Bezi will build procedural workflows and tools to handle your most tedious tasks.
Keep teams aligned by default
Keep teams aligned by default
Store GDDs, feature specs, and coding standards in Shared Pages. Every team member and every Bezi agent response draws from the same source.
Automate project onboarding
Automate project onboarding
Introduce new hires to a project that already knows itself and can teach them how to build in it. They learn as they work and have instant access to all important docs in the Team Workspace.
Write tests, run them, and fix what fails — automatically
Write tests, run them, and fix what fails — automatically
Bezi writes EditMode and PlayMode tests for your code, runs them inside the Unity Test Runner, and reads back real pass/fail results with error messages and stack traces.Ask it to get a suite passing and Bezi will iterate on its own: run tests, fix what’s broken, rerun to confirm - continuing until everything’s green, while you work on something else.