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Bezi is an AI game dev assistant. It’s custom Unity integration enables complete, real-time project context (scripts, scenes, prefabs, assets, packages and more), used to plan and implement changes directly in the Unity Editor. Bezi’s platform connects to multiple Unity projects and data sources to eliminate redundant work and offers a source of truth for teams to keep everyone’s work consistent. Together, Bezi’s AI assistant and platform help you get work done - build features, fix bugs, implement UI - while keeping it aligned to your team’s standards and compounding the output across teams.

What you can do

Describe what you want in plain language. Bezi reads your existing systems, plans the approach and implements it for you, tailored your game’s existing architecture and best practices.
Bezi handles the tedious work and set-up for UI. Give it a screenshot and assets, and it will implement and verify its visual output. See create UI for more details.
Non-engineers can build and test their own ideas now; share the spec and Bezi will help you flesh out the idea, plan the details, and implement it directly in Unity. See Rapid Prototyping for more details.
Describe the symptom or paste an error. Bezi will parse through all your sources to diagnose issues across scenes and systems and implement a fix.
Describe the scope to Bezi; complete code refactor, asset re-organization and implementations, etc.. It will plan the approach, break it into chunks, implement it for you, and keep your architecture intact.
Ragdoll setup, batch asset changes, level layouts, and more. Bezi will build procedural workflows and tools to handle your most tedious tasks.
Store GDDs, feature specs, and coding standards in Shared Pages. Every team member and every Bezi agent response draws from the same source.
New hires onboard to a project that already knows itself and get instant access to project resources in one place. They can then query the project to learn as they work.

How it works

Bezi runs as a Unity Editor plugin. Requests go through a custom TypeScript execution layer; Bezi does not use a generic MCP connection to execute changes in Unity. Changes are correctly sequenced, validated against your live project state, and applied step by step. See Bezi Actions for the full picture.

Security

We invest heavily in IP security. Your source code, assets, and game data are never used to train AI models. Review our Security program or email security@bezi.com with questions.