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Agent Mode automatically implements changes directly in-editor. Bezi has complete access to the engines’ editors. Generally speaking, if you can do something in the Editor, Bezi Agent Mode can do it for you. Bezi doesn’t use MCP to connect and implement editor changes, as this method gives people unreliable results, inefficient token usage, and high maintenance burdens. Bezi’s Editor integrations are customized per engine to provide more accurate, reliable results.

What can Agent Mode do?

Agent Mode is capable of doing nearly anything a human can do in-engine. It automatically deploys Actions and/or code to complete any type of task. Examples include:
  • Actions: create, update, and organize scenes, editor objects, Blueprints, prefabs, etc.
  • Code: create or modify C++, C#, Unity scripts, etc.
When you prompt Bezi in Agent Mode, actions are auto-deployed. If the task requires an action that doesn’t exist yet, you may be prompted to create a reusable Custom Action.

Using Agent Mode

Select the mode dropdown in the prompt textbox, select Agent, and begin prompting. Agent Mode will auto-implement all edits so you can view and test them in-engine before deciding to keep or revert.
Keep and undo Agent suggestions as you work. Letting suggestions pile up in an undecided state can lead to unintentionally keeping or erasing everything.

Preview Agent suggestions

  1. Agent makes suggestions and auto-implements in Unity
  2. Click back to Unity: test the suggestions in-action
  3. Return to Bezi: keep or undo undecided suggestions
  4. Continue working

Agent suggestion states

Bezi agent suggestions can exist in three states. Once you decide to keep or undo a suggestion, you cannot revert the suggestion back to an undecided state.
Agent suggestions haven’t been kept or rejected yet
When Agent suggestions are kept, the work Bezi’s implemented will just remain as-is
  • Directly: reviewed Agent suggestion(s) and selected Keep or Keep All
  • Indirectly: accepted an Agent suggestion and all prior undecided suggestions were auto-kept
When Agent suggestions are undone, all the Bezi related work in Unity will be removed. New additions will be deleted and edits will be reverted. 
  • Select Undo or Undo All as soon as you decide you don’t want a suggestion - undecided suggestions are at higher risk of being indirectly kept
  • Rejecting an Agent suggestion in-thread will revert it to its previous undecided version
If you accidentally keep something you want undone, you use restore checkpoint or version history to revert back to a previous state.

Restore Checkpoint

Restore Checkpoint reverts the project back to an earlier state, erasing all kept changes made after that point. Restore Checkpoint does not revert suggestions to an undecided state. It permanently erases all code additions and modifications Bezi. To restore: hover on the Bezi response you want to revert to and select Restore Checkpoint

Diffs

Diffs show the Agent Mode changes per file. In chat, diffs are compressed for quick scanning. To view a diff in full context, open the Canvas (diffs will remain highlighted).
  • Red highlights: deletions
  • Green highlights: additions