Bezi is built to maintain a complete, real-time understanding of all connected Unity projects with zero set-up or maintenance. Bezi’s specialized project context (see below) and Unity comprehension are the foundation of it’s plug-and-play accuracy. All changes made to a project are registered instantly by Bezi, so all work is done based on the most recent and complete project view.Documentation Index
Fetch the complete documentation index at: https://docs.bezi.com/llms.txt
Use this file to discover all available pages before exploring further.
What Bezi knows about a connected project
- What Bezi does know
- What Bezi doesn't know
/Assets
- Scripts (Monobehaviours, Scriptable Objects)
- Materials, Models, InputActions, Render Pipelines, etc.
- Scenes, Prefabs (in Edit AND Play Mode)
- Hierarchy
- Components, Variables
- All Unity packages
- External packages and folders can be enabled on request
- Bezi’s Vision Tool takes screenshots of the scene to understand UI and visual behaviors.
- Please note: there is not a constant camera running in your scene, it can only take screenshots
- Rules
- Pages
- Pins
- History of the active thread
- Unity docs
- Stack Overflow, etc.