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Documentation Index

Fetch the complete documentation index at: https://docs.bezi.com/llms.txt

Use this file to discover all available pages before exploring further.

Bezi is built to maintain a complete, real-time understanding of all connected Unity projects with zero set-up or maintenance. Bezi’s specialized project context (see below) and Unity comprehension are the foundation of it’s plug-and-play accuracy. All changes made to a project are registered instantly by Bezi, so all work is done based on the most recent and complete project view.

What Bezi knows about a connected project

/Assets
  • Scripts (Monobehaviours, Scriptable Objects)
  • Materials, Models, InputActions, Render Pipelines, etc. 
  • Scenes, Prefabs (in Edit AND Play Mode)
    • Hierarchy
    • Components, Variables
/Packages
  • All Unity packages
  • External packages and folders can be enabled on request
Visual layouts
  • Bezi’s Vision Tool takes screenshots of the scene to understand UI and visual behaviors.
  • Please note: there is not a constant camera running in your scene, it can only take screenshots
In-Bezi context
  • Rules
  • Pages
  • Pins
  • History of the active thread
Any searchable information on the web
  • Unity docs
  • Stack Overflow, etc.

How project indexing works

When you connect a new project, Bezi immediately indexes it. Bezi’s context subagents will self-deployed across the target project, Connections, and Pages, to retrieve and double-check context. Bezi will automatically spin-up more subagents for more context-intensive tasks. This ensures accurate and credit-efficient context retrieval for all project types, including large, constantly evolving projects.