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What are Pages?

Pages are where you store important game information that doesn’t live in Unity, such as feature specs, UI guidelines, and GDDs. Once stored in Bezi, you can easily reference Page information while prompting to ensure Bezi has all the context it needs with no repetitive effort on your part. The interface is a text editor. Each Page has a 10,000 character limit. Pages can be created and modified in two ways:
  1. By you, directly creating/editing/deleting a Page
  2. By prompting Bezi, which can create or edit on your behalf

When to use Pages

If there’s information relevant to your game or workflow that doesn’t live in Unity and will be important for Bezi to reference, document it in a Page.

Guidelines and plans to execute against

Write a prompt in Agent Mode, pin the Page (@PageName), and tell Bezi to execute on the plan.
  • UI creation guidelines
  • Level creation guidelines
  • Feature implementation plans

Systems and architecture patterns to follow

Pin the Page (@PageName) whenever you need Bezi to reference the existing pattern.
  • Core game mechanics (e.g., “Jumping uses stamina”)
  • Explaining how a specific system works

Game-level information to inform strategy work

Store meta-level game information, like GDDs. Pin the Page (@PageName) in higher-level tasks that need to anchor on a feature’s goal or the game’s end-state.
  • Key game strategy or plans
  • Pre-established game directions that need to be followed across threads

What are folders?

Pages are organized into folders. To manage a folder or the Pages in it, hover over the Folder and click theicon. You will see a menu of options to:
  • Rename the folder
  • Move Pages in/out of the folder
  • Delete the folder
Deleting a folder will delete all Pages in it. Do not delete any folders until you’ve confirmed all Pages have been moved.