Optimize Scenes for VR Headsets
Smooth VR experiences require scenes to be optimized for the headset.
The importance of optimization
Most VR headsets run at 90 Hz. To have a comfortable experience in-headset, VR scenes needs to run at 90 frames per second (FPS). If a scene is too heavy and runs slower than 90 FPS, the VR experience may cause users discomfort.
Optimizing a VR scene for headset
VR optimization checklist
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Are the models in the scene low-poly or built for VR?
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Have primitives replaced models wherever possible?
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Are baked normal maps being used instead of geometry wherever possible?
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Have unnecessary objects been removed from the scene?
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Have sub-meshes been combined wherever possible?
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Are image texture sizes as small as possible?
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Have the number of materials used been minimized?
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Is a material atlas being used?
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Have the number of lights been minimized?
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Are global shadows (i.e. environment lights) turned off?