Using Audio objects

There are two ways to can add Audio object to a scene. Once added, Audio objects are identified in a scene by the purple speaker icon.

Spatial Audio

Spatial Audio is makes prototypes feel more immersive. Dictate where in a scene an Audio object is heard from, how much space the Audio takes up, and how the Audio track decays with distance.

To transform an Audio object into a Spatial Audio object, follow these steps:

  1. Select the desired Audio object in the scene or Hierarchy

  2. Go to the Audio section in the Properties Panel

  3. Check the Spatial checkbox

Audio object properties

All Audio object properties are managed in the Audio section of the Properties Panel.