Colliders
Use colliders to make empties and meshes collide with objects or detect when other colliders intersect with them.
Using colliders
Collider types
In Bezi their are two types of colliders; trigger colliders and solid colliders. By default, colliders default to the trigger collider. Click the dotted circle icon to switch collider types.
Collider shapes
There are three collider shapes: box, sphere, and capsule. Changing these will effect the how colliders interact with the world.
Collider parameters
Colliders have editable parameters, such as: size, position, and rotation to scale. By default, all colliders are auto-fit to their parent object’s transform properties. Checking or unchecking the Auto size box will transform the objects size.
Below the Auto size box is padding. When Auto-side is checked, padding can be used to give consistent spacing as needed.