Using colliders

Collider types

In Bezi their are two types of colliders; trigger colliders and solid colliders. By default, colliders default to the trigger collider. Click the dotted circle icon to switch collider types.

Collider shapes

There are three collider shapes: box, sphere, and capsule. Changing these will effect the how colliders interact with the world.

Collider parameters

Colliders have editable parameters, such as: size, position, and rotation to scale. By default, all colliders are auto-fit to their parent object’s transform properties. Checking or unchecking the Auto size box will transform the objects size.

Below the Auto size box is padding. When Auto-side is checked, padding can be used to give consistent spacing as needed.