Input Objects
Control and interact with prototypes using gamepads, keyboards, or XR controllers.
Using Input objects
Input objects define the input device and keys/buttons attached to an action. These actions are used in the State Machine to trigger an event.
Input object properties
Using Inputs in the State Machine
Familiarize yourself with how to use the State Machine before incorporating Inputs.
In the State Machine, use ‘Input start’ and ‘Input end’ to signify when an action in triggered.
Step 1
Select State Machine in the bottom bar to open the State Machine panel.
Step 2
Click a State transition to open the Events popover.
Step 3
Click the dropdown and select ‘Input start’ or ‘Input end’.
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‘Input start’ signifies when a button is pressed down
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‘Input end’ signifies when a button is released
Step 4
If there are multiple Inputs in a scene, select the desired one from the ‘Inputs’ dropdown.
Step 5
Select the desired action in the ‘Action’ dropdown.