Adding physics

  1. Select any object, empty, or light in the Editor scene

  2. Go to the Properties Panel

  3. Find the “Physics” section

  4. Press the + button to add physics to it

Gravity

Once physics is added to an object, empty, or light, adjust the gravity of it in the Physics section of the Properties Panel.

Use collider’s mass, friction, and bounce properties to customize physics. To enable these properties, a solid collider must be placed on the same object, light, or empty. See the Collider documentation for more information.