Animating Cameras with interactions [missing asset]

Use the State Machine to create auto-animations and animations that are triggered by an interaction. Use Smart Animate to define Camera paths.

  1. Go to the Hierarchy panel

  2. Select the desired Camera objects

  3. Open the State Machine [link to page] in the bottom bar

  4. Move the Camera around and add states to dictate where it should move

  5. Drag the arrow from one state to another to connect them

  6. Open the Interactions popover by clicking the arrow inside a circle icon

  7. Adjust trigger object, timing, and curve in the Interactions popover

  8. Enter Play Mode to view the results

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Using the Body Rig for movement in VR

The Body Rig comes with a Camera, positioned where the user’s head would be when they spawn in VR. Like Camera objects, the Body Rig’s position in VR can be adjusted with the State Machine. This is often used to emulate instant teleportation or rollercoaster experiences.

Proceed with caution when using the Body Rig for movement in VR. Certain movements in VR that the user doesn’t control can cause motion sickness.