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Pin context (assets, scripts, Pages, etc) in prompts to guaruntee that important context is included from the start, so Bezi can generate the best response faster. If you know something is essential, pin it. This is extra important in large projects with thousands to millions of assets, scripts, etc.

What can be pinned in a prompt?

Any context Bezi gathers can be referenced in a prompt. This includes in-Unity context (scripts, models, packages, etc.) and out-of-Unity context (Pages).

How to pin in your prompt

Type @ symbol while writing prompt

To in-line pin in your prompt, type @ then 3+ characters to trigger the search pop-up. The search popup will filter options based on the characters you type.
Symbol Tags Pn

Click the @ icon above the input field

You can find and add pins by clicking on the @ icon above the prompt input field. This will open up a popup menu to search in.
Reference Icon Pn

Pills (proposed pins based on what’s selected in Unity)

Anything actively selected in your Unity project shows up as pills (proposed pins) above the prompt input field. Pills are not active pins. **You need to select the pill to transform it into a pin. **Pills are dark and have a dotted border. Pins are bright and have a solid border. To disable a pin and remove it from the context, select it and confirm it has the pill border/color again.

Pill

Pill Not Tagged Pn

Pin

Pill Tags Pn