Generate and iterate on scripts. Direct-from-Unity context enables Bezi to make suggestions in full awareness of your entire project, so responses can avoid pitfalls like redundancies, repetition, and inconsistency.Bezi can help you ‘mass in’ the core fundamentals, so you can focus on the bespoke mechanics; it can help you mock up those mechanics when you aren’t sure how to approach them; and it can simplify small busy work, turning thirty minutes of endless scrolling, copy/pasting, editing, and testing into thirty seconds.
“Prototype a ghost possession mechanic that lets the player take and relinquish control of other characters when in range and spacebar is pressed”
“I want a camera system that moves to a fixed CameraLocation when they enter a collider tagged FixedCam, then lerps back to third person when out— what would that code look like?”
Troubleshoot errors, whether they’re lighting up the console or glitching out your gameplay. Bezi is backed by scripting expertise, Unity docs, and all indexed contents of your project, so it can decipher and diagnose Console Error gibberish; pinpoint the components and/or scripts behind unexpected behaviors; and expose sources of lag so you can better ID and correct slow-downs.
Build internal tools to easily scale and automate repetitive Unity work, like creating levels and implementing asset.For repetitive workflows and outputs, simply outline the process, ideal result, any customization levers, and tool user’s Unity proficiency. Then prompt Bezi to build a custom tool that enables anyone to manage tedious game dev work to spec.
Get concise, thorough project- and documentation-rooted answers. When you’re struggling to understand a Unity intricacy, walking through an unfamiliar script, or working with a new plugin, the sheer volume of info to wade through can be overwhelming and tough to extrapolate. Bezi combines its deep knowledge of your project with Unity docs, ReadMes, and other web resources to give detailed explanations. Before spending hours in the rabbit hole that is Stack, Reddit, and uncommented code, try using Bezi to synthesize relevant info.
Simplify the process of hunting through assets, scenes, and scripts— no parameter is too specific. Bezi understands the contents of your project, the objects in your scene, and the properties on your assets, so it’s equipped to help you parse through it all to find what you need.Ask Bezi to find the little details that could take endless time to recover (like, “where is this method called?” and “what objects have this box checked?”).
Currently, Bezi’s context does not dive into node graphs/state machines/visual scripting, so while Bezi will know that they’re there, it can’t see how such objects as animators and shader graphs are set up.