Currently, Bezi’s context does NOT dive into node graphs, state machines, or visual scripting. Bezi is aware they exist, but cannot see or explain how objects like animators and shader graphs are set up.
Example prompts
Onboarding:- “Tell me about this project”
- “Walk me through @PlayerInteraction.cs”
- “Explain the key features of the PortalsForVR package.”
- “How does the multiplayer system in this game work?””
- “What are the controls for this game? List what mechanics there are, and explain how to use each to test.”
- “Find all objects set to Static”
- “Which colliders are set to isTrigger?”
- “Do I have multiple cameras tagged MainCam?”
- “List all food prefabs”
- “What tile palettes were used to build this level?”
- “Return all scripts that instantiate Prey prefabs”
- “Which animation clips does my character movement system actually use?”
- “What script controls the pickup/drop behavior?”
- “List all 4K textures”
- “What models do I actually use across my scenes?”
- “Which models are too high poly to run on mobile?”